So, if purchasing Photo, unless finding some issue with your particular tablet (but the trial period is there for trying that among other things), yes, you should be totally able to do digital painting and illustration with it. You need a pair of tricks, but is all solvable. While still not there, one can use it for painting in a digital paint style. (it is all what is really needed, trust me, a PS-like). There is actually some polishing needed in the already existing functionality what would end up indeed putting it quite on pair with Photoshop for digital painting (not as some think, extra specific painting functionalities). As Photoshop has always done the deal greatly, specially among professionals. I'm not as worried as others about it not being art-focused, as Corel Painter or Rebelle or Art Rage or etc are. To start that among the two, as I mentioned, I prefer Photo over Designer for digital painting, but consider that the brush system is not among the best ones for painting (but is definitely much better than some people think), there are some issues when painting zoomed out, and etc. I'm a pro (since decades bring food to the plate by painting and illustration and doing other graphics tasks, and receiving constantly great feedback from authors and project owners, and bosses, if one can define all that as pro, somehow), I hope I can give you some advice. I'm not a professional myself so I can't really come up with a solid argument against it or against the other software. I'll speak in more detail about Photo and painting down below. Even if the actual developers were not intending it to be so. So, sorry, but a +1 here to using Photo for actual painting, rather than Designer. The pixel persona in Designer is great but limited compared to Photo, so, for that kind of use (raster illustration, digital painting in general, concept art for games or movies), is better all the way directly with Photo, as a global tool. You can totally paint with Affinity Photo, and I like quite more its raster brush system that Designer's vector-to-raster or textured vectors (or pixel persona), specially for the lower accuracy on the strokes when translated to vector. Even for "pure brush work", so to speak, the image correction, export, cmyk mode, large resolution allowed in PS/Photo, etc, are not "optional", are absolutely key. These is an overall focus in the matter too often not considered, while it's pure reality check. That said, I hate concept art conceived that way, am a full brush illustrator. For this, Photo beats ANY of the tools mentioned in the thread, except Photoshop. More often with a combination of techniques so that it is fast but looks well. Concept art can be done "illustration style", or pure matte painting, or even just photo bashing. And than in Designer, actually, particularly, as you mentioned illustration and concept art. It is an indeed total requirement in most of the companies across many fields, so, if anything, you can indeed rebuild those workflows in Photo more likely than in the eye-candy traditional painting specialized tools. Significant amount (if not massive majority) of concept artists in video game companies, with all the money that the industry handles. Photo is VERY similar in functionality to Adobe Photoshop, and trust me, there are legions of professionals working with it ( I have, for decades) for digital painting. While is very, *very* rare for me to disagree with you, I have to, kindly, in this one. For illustration and concept art Affinity Designer might be better for you than Photo.
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